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Aujourd’hui — 20 avril 2024Ars Technica

CNN, record holder for shortest streaming service, wants another shot

: The logo of the US tv channel CNN is shown on the display of a smartphone on April 22, 2020

Enlarge (credit: Getty)

On March 29, 2022, CNN+, CNN's take on a video streaming service, debuted. On April 28, 2022, it shuttered, making it the fastest shutdown of any launched streaming service. Despite that discouraging superlative, CNN has plans for another subscription-based video streaming platform, Financial Times (FT) reported on Wednesday.

Mark Thompson, who took CNN's helm in August 2023, over a year after CNN+'s demise, spoke with FT about evolving the company. The publication reported that Thompson is "working on plans for a digital subscription streaming service." The executive told the publication that a digital subscription, including digital content streaming, is "a serious possibility," adding, "no decisions had been made, but I think it’s quite likely that we’ll end up there."

CNN++, or whatever a new CNN streaming package might be named, would not just be another CNN+, per Thompson.

Read 18 remaining paragraphs | Comments

Cities: Skylines 2 team apologizes, makes DLC free and promises a fan summit

A beach house alone on a large land plot

Enlarge / Like the Beach Properties DLC itself, this property looks a bit unfinished and in need of some focus. (credit: Paradox Interactive)

Perhaps the first clue that something was not quite right about Beach Properties, the first $10 DLC "expansion" for the already off-kilter city-building sim Cities: Skylines 2, was that it did not contain a real beach house, which one might consider a key beach property. The oversight seemed indicative of a content pack that lacked for content.

C:S2's developers and publisher now agree and have published a letter to Cities fans, in which they offer apologies, updates, and refunds. Beach Properties is now a free add-on, individual buyers will be refunded (with details at a FAQ page), and Ultimate Edition owners will receive additional Creator Packs and Radio Stations, since partial refunds are tricky across different game stores.

"We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry," reads the letter, signed by the CEOs of developer Colossal Order and publisher Paradox Interactive. "When we’ve made statements like this one before, it’s included a pledge to keep making improvements, and while we are working on these updates, they haven’t happened at a speed or magnitude that is acceptable, and it pains us that we've now lost the trust of many of you. We want to do better."

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Modder packs an entire Nintendo Wii into a box the size of a pack of cards

Its creator calls the "Short Stack" the world's smallest scale model replica of the Nintendo Wii (bottom).

Enlarge / Its creator calls the "Short Stack" the world's smallest scale model replica of the Nintendo Wii (bottom). (credit: James Smith)

The miniaturization of retro tech has always been a major obsession for modders, from the person who fit an original NES into a Game Boy-sized portable to the person who made a mini-er version of Apple's Mac mini.

One mod in this storied genre that caught our eye this week is the "Short Stack," a scale model of the Nintendo Wii that packs the 2006 console's internal hardware into a 3D-printed enclosure roughly the size of a deck of playing cards.

"You could fit 13.5 of these inside an original Wii," writes James Smith (aka loopj), the person behind the project. All the design details, custom boards, and other information about recreating the mod are available on GitHub.

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Roku forcing 2-factor authentication after 2 breaches of 600K accounts

Roku logo on TV with remote in foreground

Enlarge (credit: Getty Images)

Everyone with a Roku TV or streaming device will eventually be forced to enable two-factor authentication after the company disclosed two separate incidents in which roughly 600,000 customers had their accounts accessed through credential stuffing.

Credential stuffing is an attack in which usernames and passwords exposed in one leak are tried out against other accounts, typically using automated scripts. When people reuse usernames and passwords across services or make small, easily intuited changes between them, actors can gain access to accounts with even more identifying information and access.

In the case of the Roku attacks, that meant access to stored payment methods, which could then be used to buy streaming subscriptions and Roku hardware. Roku wrote on its blog, and in a mandated data breach report, that purchases occurred in "less than 400 cases" and that full credit card numbers and other "sensitive information" was not revealed.

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Hier — 19 avril 2024Ars Technica

Password crackdown leads to more income for Netflix

screen with netflix login

Enlarge (credit: Bloomberg)

Netflix’s crackdown on password sharing helped the streaming service blow past Wall Street’s earnings forecasts, but its shares fell after it said it planned to stop regularly disclosing its subscriber numbers.

The company’s operating income surged 54 percent in the first quarter as it added 9.3 million subscribers worldwide, proving that the efforts to reduce password sharing it launched last year have had more lasting benefits than some investors expected.

However, Netflix said on Thursday that from next year it would stop revealing its total number of subscribers, a metric that has been a crucial benchmark for investors in the streaming era.

Read 15 remaining paragraphs | Comments

Prime Video looking to fix “extremely sloppy mistakes” in library, report says

Morfydd Clark is Galadriel in <em>The Lord of the Rings: The Rings of Power</em>.

Enlarge / Morfydd Clark is Galadriel in The Lord of the Rings: The Rings of Power. (credit: Amazon Studios)

Subscribers lodged thousands of complaints related to inaccuracies in Amazon's Prime Video catalog, including incorrect content and missing episodes, according to a Business Insider report this week. While Prime Video users aren't the only streaming users dealing with these problems, Insider's examination of leaked "internal documents" brings more perspective into the impact of mislabeling and similar errors on streaming platforms.

Insider didn't publish the documents but said they show that "60 percent of all content-related customer-experience complaints for Prime Video last year were about catalogue errors," such as movies or shows labeled with wrong or missing titles.

Specific examples reportedly named in the document include Season 1, Episode 2 of The Rings of Power being available before Season 1, Episode 1; character names being mistranslated; Continuum displaying the wrong age rating; and the Spanish-audio version of Die Hard With a Vengeance missing a chunk of audio.

Read 16 remaining paragraphs | Comments

Renovation relic: Man finds hominin jawbone in parents’ travertine kitchen tile

closeup of fossilized jawbone in a piece of travertine tile

Enlarge / Reddit user Kidipadeli75 spotted a fossilized hominin jawbone in his parents' new travertine kitchen tile. (credit: Reddit user Kidipadeli75)

Ah, Reddit! It's a constant source of amazing stories that sound too good to be true... and yet! The latest example comes to us from a user named Kidipadeli75, a dentist who visited his parents after the latter's kitchen renovation and noticed what appeared to be a human-like jawbone embedded in the new travertine tile. Naturally, he posted a photograph to Reddit seeking advice and input. And Reddit was happy to oblige.

User MAJOR_Blarg, for instance, is a dentist "with forensic odontology training" and offered the following:

While all old-world monkeys, apes, and hominids share the same dental formula, 2-1-2-3, and the individual molars and premolars can look similar, the specific spacing in the mandible itself is very specifically and characteristically human, or at least related and very recent hominid relative/ancestor. Most likely human given the success of the proliferation of H.s. and the (relatively) rapid formation of travertine.

Against modern Homo sapiens, which may not be entirely relevant, the morphology of the mandible is likely not northern European, but more similar to African, middle Eastern, mainland Asian.

Another user, deamatrona, who claims to hold an anthropology degree, also thought the dentition looked Asiatic, "which could be a significant find." The thread also drew the attention of John Hawks, an anthropologist at the University of Wisconsin–Madison and longtime science blogger who provided some valuable context on his own website. (Hawks has been involved with the team that discovered Homo naledi at the Rising Star cave system in 2013.)

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LLMs keep leaping with Llama 3, Meta’s newest open-weights AI model

A group of pink llamas on a pixelated background.

Enlarge (credit: Getty Images | Benj Edwards)

On Thursday, Meta unveiled early versions of its Llama 3 open-weights AI model that can be used to power text composition, code generation, or chatbots. It also announced that its Meta AI Assistant is now available on a website and is going to be integrated into its major social media apps, intensifying the company's efforts to position its products against other AI assistants like OpenAI's ChatGPT, Microsoft's Copilot, and Google's Gemini.

Like its predecessor, Llama 2, Llama 3 is notable for being a freely available, open-weights large language model (LLM) provided by a major AI company. Llama 3 technically does not quality as "open source" because that term has a specific meaning in software (as we have mentioned in other coverage), and the industry has not yet settled on terminology for AI model releases that ship either code or weights with restrictions (you can read Llama 3's license here) or that ship without providing training data. We typically call these releases "open weights" instead.

At the moment, Llama 3 is available in two parameter sizes: 8 billion (8B) and 70 billion (70B), both of which are available as free downloads through Meta's website with a sign-up. Llama 3 comes in two versions: pre-trained (basically the raw, next-token-prediction model) and instruction-tuned (fine-tuned to follow user instructions). Each has a 8,192 token context limit.

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Meta’s new $199 Quest 2 price is a steal for the VR-curious

For just $199, you could be having as much fun as this paid model.

Enlarge / For just $199, you could be having as much fun as this paid model.

Meta has announced it's permanently lowering the price of its aging Quest 2 headset to $199 for a 128GB base model, representing the company's lowest price yet for a full-featured untethered VR headset.

The Quest 2, which launched in 2020 at $299, famously defied tech product convention by increasing its MSRP to $399 amid inflation and supply chain issues in mid-2022. Actual prices for the headset at retail have fallen since then, though; Best Buy offered new units for $299 as of last October and for $250 by the 2023 post-Thanksgiving shopping season, for instance.

And the Quest 2 is far from the company's state-of-the-art headset at this point. Meta launched the surprisingly expensive Quest Pro in late 2022 before dropping that headset's price from $1,499 to $999 less than five months later. And last year's launch of the Quest 3 at a $499 starting price brought some significant improvements in resolution, processing power, thickness, and full-color passthrough images over the Quest 2.

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À partir d’avant-hierArs Technica

Fallout games continue seeing big player jumps after the TV series’ success

Brotherhood of Steel soldiers in full T-60 power armor approaching the camera in Fallout TV series

Enlarge / Seeing power armor in the Fallout series inspired many players to jump back into their own suits (and start stockpiling fusion cores). (credit: Amazon/MGM Studios)

Long-time Fallout fans are used to long waits between titles, and, depending on their preferences, inconsistent results. But when Amazon's Fallout series showed up on Prime and absolutely nailed it, it spurred a lot of players to crack open their libraries and commence some post-apocalyptic replaying. And maybe first-time playing, too.

Fallout 76, the online multiplayer title that is the most recent full release, saw perhaps the biggest delta. The game hit its all-time peak of 43,887 simultaneous players on Wednesday, April 17, according to SteamCharts, roughly one week after the Amazon series' debut. For the year leading up to that peak, Fallout 76 had hovered around 7,000-10,000 players through most of 2024, and then jumped after the series' debut. Of course, that number only counts PC players, and only those on Steam; the game, which launched simultaneously on consoles, and is available on Microsoft's Game Pass, likely has many more players.

SteamDB, another Steam stats tracker, suggested on X (formerly Twitter) that the Fallout game series as a whole had more than doubled its concurrent player count by April 14.

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Delta takes flight: Apple-approved Nintendo emulator is a great iOS option

That is in no way what the Z button looks like or where it goes...

Enlarge / That is in no way what the Z button looks like or where it goes...

Apple's decision earlier this month to open the iOS App Store to generic retro game emulators is already bearing fruit. Delta launched Wednesday as one of the first officially approved iOS apps to emulate Nintendo consoles from the NES through the N64 and the Game Boy through the Nintendo DS (though unofficial options have snuck through in the past).

Delta is an outgrowth of developer Riley Testut's earlier sideloadable GBA4iOS project, which recently had its own unauthorized clone removed from the App Store. Before Wednesday, iOS users could load Delta onto their devices only through AltStore, an iOS marketplace that used a Developer Mode workaround to sideload apps from a self-hosted server. European users can now get that AltStore directly on their iOS devices (for a small 1.50 euro/year fee), while North American users can simply download Delta for free from the iOS App Store, with no ads or user tracking to boot.

All that history means Delta is far from a slapdash app quickly thrown together to take advantage of Apple's new openness to emulation. The app is obviously built with iOS in mind and already integrates some useful features designed for the mobile ecosystem. While there are some updates we'd like to see in the future, this represents a good starting point for where Apple-approved game emulation can go on iOS.

Read 12 remaining paragraphs | Comments

After decades of Mario, how do developers bridge a widening generation gap?

A prototype wonder effect—featuring Mario's head turned into blocks that could be eaten by enemies—didn't make it into the final game.

Enlarge / A prototype wonder effect—featuring Mario's head turned into blocks that could be eaten by enemies—didn't make it into the final game. (credit: Nintendo)

In a game industry that seems to engage in periodic layoffs as a matter of course, it's often hard for even popular game franchises to maintain continuity in their underlying creative teams from sequel to sequel. Then there's the Mario series, where every person credited with the creation of the original Super Mario Bros. in the 1980s ended up having a role in the making of Super Mario Bros. Wonder just last year.

In a recent interview with Ars Technica, Wonder producer Takashi Tezuka said it wasn't that tough to get that kind of creative continuity at Nintendo. "The secret to having a long-tenured staff is that people don't quit," he said. "For folks who have been there together for such a long time, it's easy for us to talk to each other."

That said, Tezuka added that just getting a bunch of industry veterans together to make a game runs the risk of not "keeping up with the times. Really, for me, I have a great interest in how our newer staff members play, what they play, what they think, and what is appealing to them. I think it's very interesting the things we can come up with when these two disparate groups influence each other to create something."

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Dwarf Fortress’s Adventure Mode brings the sim’s chaotic spirit to CRPGs

Key art for Dwarf Fortress' Adventure Mode

Enlarge / See that fortress over there? You can explore it. And then die, when someone in your party remembers a tragic incident involving meat and perishes of sadness. (credit: Bay 12 Games/Kitfox)

"I'm crying for some reason," says Tarn Adams, demonstrating Dwarf Fortress' "Adventure Mode" for a Discord stream full of games writers and PR folk. His adventurer is crying, that is. "Something must have upset me. Probably the dead bodies… I have great grouchiness, though."

Adventure Mode, out today, builds on the graphical version of Dwarf Fortress and the work you've put into it. The adventurers you create and send out into the world traverse the overland and underground places you yourself crafted. This allows you to both appreciate the realms carved out by your imagination and also be a kind of dungeon master for other adventurers (with, hopefully, an easier fortress-swapping mechanic to come soon). You can also generate a new world if you prefer the simulation's weird choices to your own.

Release trailer for Dwarf Fortress' Adventure Mode update.

Everything about the standard simulation version of playing Dwarf Fortress applies to playing it as a hardcore CRPG. Everything has layers, all is described, and the combination of deep logic and utter silliness is unmatched.

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Apple removes the first iOS Game Boy emulator released under new App Store rules

Photos of iGBA that appeared on the App Store before the app was taken down.

Enlarge / Photos of iGBA that appeared on the App Store before the app was taken down. (credit: Internet Archive)

Over the weekend, developer Mattia La Spina launched iGBA as one of the first retro game emulators legitimately available on the iOS App Store following Apple's rules change regarding such emulators earlier this month. As of Monday morning, though, iGBA has been pulled from the App Store following controversy over the unauthorized reuse of source code from a different emulator project.

Shortly after iGBA's launch, some people on social media began noticing that the project appeared to be based on the code for GBA4iOS, a nearly decade-old emulator that developer Riley Testut and a partner developed as high-schoolers (and distributed via a temporary security hole in the iOS App Store). Testut took to social media Sunday morning to call iGBA a "knock-off" of GBA4iOS. "I did not give anyone permission to do this, yet it’s now sitting at the top of the charts (despite being filled with ads + tracking)," he wrote.

GBA4iOS is an open source program released under the GNU GPLv2 license, with licensing terms that let anyone "use, modify, and distribute my original code for this project without fear of legal consequences." But those expansive licensing terms only apply "unless you plan to submit your app to Apple’s App Store, in which case written permission from me is explicitly required."

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Words are flowing out like endless rain: Recapping a busy week of LLM news

An image of a boy amazed by flying letters.

Enlarge / An image of a boy amazed by flying letters. (credit: Getty Images)

Some weeks in AI news are eerily quiet, but during others, getting a grip on the week's events feels like trying to hold back the tide. This week has seen three notable large language model (LLM) releases: Google Gemini Pro 1.5 hit general availability with a free tier, OpenAI shipped a new version of GPT-4 Turbo, and Mistral released a new openly licensed LLM, Mixtral 8x22B. All three of those launches happened within 24 hours starting on Tuesday.

With the help of software engineer and independent AI researcher Simon Willison (who also wrote about this week's hectic LLM launches on his own blog), we'll briefly cover each of the three major events in roughly chronological order, then dig into some additional AI happenings this week.

Gemini Pro 1.5 general release

(credit: Google)

On Tuesday morning Pacific time, Google announced that its Gemini 1.5 Pro model (which we first covered in February) is now available in 180-plus countries, excluding Europe, via the Gemini API in a public preview. This is Google's most powerful public LLM so far, and it's available in a free tier that permits up to 50 requests a day.

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Google mocks Epic’s proposed reforms to end Android app market monopoly

Google mocks Epic’s proposed reforms to end Android app market monopoly

Enlarge (credit: SOPA Images / Contributor | LightRocket)

Epic Games has filed a proposed injunction that would stop Google from restricting third-party app distribution outside Google Play Store on Android devices after proving that Google had an illegal monopoly in markets for Android app distribution.

Epic is suggesting that competition on the Android mobile platform would be opened up if the court orders Google to allow third-party app stores to be distributed for six years in the Google Play Store and blocks Google from entering any agreements with device makers that would stop them from pre-loading third-party app stores. This would benefit both mobile developers and users, Epic argued in a wide-sweeping proposal that would greatly limit Google's control over the Android app ecosystem.

US District Court Judge James Donato will ultimately decide the terms of the injunction. Google has until May 3 to respond to Epic's filing.

Read 22 remaining paragraphs | Comments

Nintendo targets Switch-emulation chat servers, decryption tools with DMCA

Is a name like "Suyu" ironic enough to avoid facing a lawsuit?

Enlarge / Is a name like "Suyu" ironic enough to avoid facing a lawsuit? (credit: Suyu)

Nintendo continues to use DMCA requests to halt projects it says aid in the piracy of Switch content. Discord has shut down the discussion servers associated with two prominent Yuzu forks—Suyu and Sudachi—while GitHub has removed a couple of projects related to the decryption of Switch software for use with emulators or hacked consoles.

The takedowns are the latest aftershocks from Nintendo's federal lawsuit against Switch emulator Yuzu, which led to a $2.4 million settlement weeks later. Yuzu voluntarily shut down its GitHub page and Discord server as part of that settlement, though archived discussions from Discord are still accessible.

That settlement includes a section prohibiting the makers of Yuzu from "acting in active concert and participation" with third parties in the distribution or promotion of Yuzu or any clones that make use of its code. But there's no evidence that anyone enjoined by that settlement is actively working with Suyu or Sudachi on their projects.

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Why there are 861 roguelike deckbuilders on Steam all of a sudden

A hand holding a set of cards from popular roguelike deckbuilders, including Slay the Spire and Balatro

Enlarge (credit: Aurich Lawson)

In a deckbuilding game, you start out with a basic set of cards, then upgrade it over time, seeking synergies and compounding effects. Roguelikes are games where death happens quite often, but each randomized "run" unlocks options for the future. In both genres, and when they're fused together, the key is staying lean, trimming your deck and refining your strategy so that every card and upgrade works toward unstoppable momentum.

“Lean” does not describe the current scene for roguelike deckbuilder games, but they certainly have momentum. As of this writing, Steam has 2,599 titles tagged by users with “deckbuilding” and 861 with “roguelike deckbuilder” in all languages, more than enough to feed a recent Deckbuilders Fest. The glut has left some friends and co-workers grousing that every indie game these days seems to be either a cozy farming sim or a roguelike deckbuilder.

I, an absolute sucker for deckbuilders for nearly five years, wanted to know why this was happening.

Read 37 remaining paragraphs | Comments

Three episodes in, the Fallout TV series absolutely nails it

  • Like the games, the show depicts a Vault Dweller making her way out into the Wasteland. [credit: Amazon ]

Amazon has had a rocky history with big, geeky properties making their way onto Prime Video. The Wheel of Time wasn’t for everyone, and I have almost nothing good to say about The Lord of the Rings: The Rings of Power.

Fallout, the first season of which premiered this week, seems to break that bad streak. All the episodes are online now, but I’ve watched three episodes so far. I love it.

I’ve spent hundreds of hours playing the games that inspired it, so I can only speak to that experience; I don’t know how well it will work for people who never played the games. But as a video game adaptation, it’s up there with The Last of Us.

Read 31 remaining paragraphs | Comments

Apple now allows retro game emulators on its App Store—but with big caveats

A screenshot of Sonic the Hedgehog on an iPhone

Enlarge / The classic Sega Genesis game Sonic the Hedgehog running on an iPhone—in this case, as a standalone app. (credit: Samuel Axon)

When Apple posted its latest update to the App Store's app review and submission policies for developers, it included language that appears to explicitly allow a new kind of app for emulating retro console games.

Apple has long forbidden apps that run code from an external source, but today's announced changes now allow "software that is not embedded in the binary" in certain cases, with "retro game console emulator apps can offer to download games" specifically listed as one of those cases.

Here's the exact wording:

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Google might make users pay for AI features in search results

You think this cute little search robot is going to work for free?

Enlarge / You think this cute little search robot is going to work for free? (credit: Getty Images)

Google might start charging for access to search results that use generative artificial intelligence tools. That's according to a new Financial Times report citing "three people with knowledge of [Google's] plans."

Charging for any part of the search engine at the core of its business would be a first for Google, which has funded its search product solely with ads since 2000. But it's far from the first time Google would charge for AI enhancements in general; the "AI Premium" tier of a Google One subscription costs $10 more per month than a standard "Premium" plan, for instance, while "Gemini Business" adds $20 a month to a standard Google Workspace subscription.

While those paid products offer access to Google's high-end "Gemini Advanced" AI model, Google also offers free access to its less performant, plain "Gemini" model without any kind of paid subscription.

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Spotify’s second price hike in 9 months will target audiobook listeners

Spotify logo on phone screen with headphones around the phone

Enlarge (credit: Getty)

Spotify Premium subscriptions include up to 15 hours of audiobook listening. But starting in April, the company will charge an extra $1 to $2 per month for the feature, Bloomberg reported today, citing anonymous “people familiar with the matter.” The reported price hike would be the second that Spotify customers have faced in nine months.

Currently, Spotify charges nothing for its free plan with ads, $5.99/month for students, $10.99/month for its Premium plan, $14.99/month for its Duo Premium plan for two users, and $16.99/month for its Family Premium plan with up to six users.

Bloomberg reported that individual plan prices will go up by approximately $1 per month, and multi-member plans will increase by $2 per month.

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New Catan game has overpopulation, pollution, fossil fuels, and clean energy

Catan: New ENergies box in a green hill landscape with nearby wind turbines

Enlarge / If you didn't know what "New Energies" meant, this promotional image puts a windmill on it. (credit: Catan GmbH)

In Klaus Teuber's Catan (previously Settlers of Catan), the player is tasked with starting from scratch and building as much as they can: the largest army, the most cities, the best sea ports for easy trading, even the longest road. It's all beneficial, and the only real drawback is that you have to prioritize certain things over others. There wasn't direct conflict or battle, but there were scarce resources, and the savviest player could corner the market for them.

Catan was released in 1995. Now, in 2024, Teuber's son, Benjamin Teuber, is releasing Catan: New Energieswhich he developed with his late father. While it is "rooted in classic Catan mechanics of trading, harvesting, and building," there are some decidedly 2024 issues at play now that the Vikings have settled in for more than a millennia.

As detailed by Benjamin Teuber in a Fast Company interview, New Energies will see players:

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OpenAI drops login requirements for ChatGPT’s free version

A glowing OpenAI logo on a blue background.

Enlarge (credit: Benj Edwards)

On Monday, OpenAI announced that visitors to the ChatGPT website in some regions can now use the AI assistant without signing in. Previously, the company required that users create an account to use it, even with the free version of ChatGPT that is currently powered by the GPT-3.5 AI language model. But as we have noted in the past, GPT-3.5 is widely known to provide more inaccurate information compared to GPT-4 Turbo, available in paid versions of ChatGPT.

Since its launch in November 2022, ChatGPT has transformed over time from a tech demo to a comprehensive AI assistant, and it has always had a free version available. The cost is free because "you're the product," as the old saying goes. Using ChatGPT helps OpenAI gather data that will help the company train future AI models, although free users and ChatGPT Plus subscription members can both opt out of allowing the data they input into ChatGPT to be used for AI training. (OpenAI says it never trains on inputs from ChatGPT Team and Enterprise members at all.)

Opening ChatGPT to everyone could provide a frictionless on-ramp for people who might use it as a substitute for Google Search or potentially gain new customers by providing an easy way for people to use ChatGPT quickly, then offering an upsell to paid versions of the service.

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Discord starts down the dangerous road of ads this week

The Discord logo on a funky cyber-background.

Enlarge (credit: Discord)

Discord had long been strongly opposed to ads, but starting this week, it's giving video game makers the ability to advertise to its users. The introduction of so-called Sponsored Quests marks a notable change from the startup's previous business model, but, at least for now, it seems much less intrusive than the ads shoved into other social media platforms, especially since Discord users can choose not to engage with them.

Discord first announced Sponsored Quests on March 7, with Peter Sellis, Discord's SVP of product, writing in a blog post that users would start seeing them in the "coming weeks." Sponsored Quests offer PC gamers in-game rewards for getting friends to watch a stream of them playing through Discord. Discord senior product communications manager Swaleha Carlson confirmed to Ars Technica that Sponsored Quests launch this week.

The goal is for video games to get exposure to more gamers, serving as a form of marketing. On Saturday, The Wall Street Journal (WSJ) reported that it viewed a slide from a slideshow Discord shows to game developers regarding the ads that reads: "We’ll get you in front of players. And those players will get you into their friend groups."

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Ncuti Gatwa’s Fifteenth Doctor rocks the fashion in new Doctor Who trailer

Ncuti Gatwa officially begins his tenure as the Fifteenth Doctor in May, when the new Doctor Who season premieres.

Heads up, Whovians! We've got a newly regenerated Fifteenth Doctor in Ncuti Gatwa and a new season of the long-running British sci-fi series Doctor Who on the way. Judging by the latest trailer, we're in for another wild ride of time-traveling hijinks, punctuated by an irresistibly charismatic Gatwa sporting some very colorful outfits with confident aplomb.

(Spoilers for most recent seasons and specials below.)

Look, I loved Jodie Whittaker's incarnation of the Doctor, but her tenure was hampered by the unavoidable fact that showrunner Chris Chibnall just didn't give her a lot of great material to work with. Among other issues, there was an unfortunate tendency toward didacticism and preachiness in the writing at the expense of genuine emotional resonance. While there were a number of notable episodes, and Chibnall gamely trotted out all the fan-favorite monsters and tropes, nothing ever fully captured the imagination in quite the same way as the show has always done at its best. Whittaker deserved better.

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What I learned when I replaced my cheap Pi 5 PC with a no-name Amazon mini desktop

Two cheapo Intel mini PCs, a Raspberry Pi 5, and an Xbox controller for scale.

Enlarge / Two cheapo Intel mini PCs, a Raspberry Pi 5, and an Xbox controller for scale. (credit: Andrew Cunningham)

I recently tried to use a Raspberry Pi 5 as a regular desktop PC. The experiment wasn't a failure—I was able to use a Pi to get most of my work done for a few days. But the device's performance, and especially the relative immaturity of the Linux's Arm software ecosystem, meant that there were lots of incompatibilities and rough edges.

One of the problems with trying to use a Pi 5 as a regular desktop computer is that, by the time you've paid for the 8GB version of the board, a decent active cooler and case, and (ideally) some kind of M.2 storage attachment and SSD, you've spent close to a couple of hundred dollars on the system. That's not a ton of money to spend on a desktop PC, but it is enough that the Pi no longer feels miraculously cheap, and there are actually other, more flexible competitors worth considering.

Consider the selection of sub-$200 mini desktop PCs that litter the online storefronts of Amazon and AliExpress. Though you do need to roll the dice on low-to-no-name brands like Beelink, GMKTec, Firebat, BMax, Trigkey, or Bosgame, it's actually possible to buy a reasonably capable desktop system with 8GB to 16GB of RAM, 256GB or 512GB of storage, a Windows 11 license, and a workaday x86-based Intel CPU for as little as $107, though Amazon pricing usually runs closer to $170.

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Largely cut off from Western games, Russia looks into a homegrown game console

A Cold War-era arcade cabinet that serves as an example of what happened the last time Russia was forced to create a home-grown video game market.

Enlarge / A Cold War-era arcade cabinet that serves as an example of what happened the last time Russia was forced to create a home-grown video game market. (credit: Arcade Blogger)

It's been over two years since major players in the international game industry united to largely cut off the Russian market in response to a request from a beleaguered Ukraine. The relative isolation has apparently forced Vladimir Putin's government to contemplate the kind of homegrown gaming hardware and software that characterized Cold War gaming behind the Iron Curtain.

PC Gamer brings word of a series of recently approved Russian economic orders from the Kremlin. Amid talk of airport and museum funding, ocean shipping, and road construction is the somewhat bewildering instruction for the government to (machine translation):

consider the issue of organizing the production of stationary and portable game consoles and game consoles, as well as the creation of an operating system and a cloud system for delivering games and programs to users

Oh, is that all?

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Facebook let Netflix see user DMs, quit streaming to keep Netflix happy: Lawsuit

A promotional image for Sorry for Your Loss, with Elizabeth Olsen

Enlarge / A promotional image for Sorry for Your Loss, which was a Facebook Watch original scripted series. (credit: Facebook)

Last April, Meta revealed that it would no longer support original shows, like Jada Pinkett Smith's Red Table Talk talk show, on Facebook Watch. Meta's streaming business that was once viewed as competition for the likes of YouTube and Netflix is effectively dead now; Facebook doesn't produce original series, and Facebook Watch is no longer available as a video-streaming app.

The streaming business' demise has seemed related to cost cuts at Meta that have also included layoffs. However, recently unsealed court documents in an antitrust suit against Meta [PDF] claim that Meta has squashed its streaming dreams in order to appease one of its biggest ad customers: Netflix.

Facebook allegedly gave Netflix creepy privileges

As spotted via Gizmodo, a letter was filed on April 14 in relation to a class-action antitrust suit that was filed by Meta customers, accusing Meta of anti-competitive practices that harm social media competition and consumers. The letter, made public Saturday, asks a court to have Reed Hastings, Netflix's founder and former CEO, respond to a subpoena for documents that plaintiffs claim are relevant to the case. The original complaint filed in December 2020 [PDF] doesn’t mention Netflix beyond stating that Facebook “secretly signed Whitelist and Data sharing agreements” with Netflix, along with “dozens” of other third-party app developers. The case is still ongoing.

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Biden orders every US agency to appoint a chief AI officer

Biden orders every US agency to appoint a chief AI officer

Enlarge (credit: BRENDAN SMIALOWSKI / Contributor | AFP)

The White House has announced the "first government-wide policy to mitigate risks of artificial intelligence (AI) and harness its benefits." To coordinate these efforts, every federal agency must appoint a chief AI officer with "significant expertise in AI."

Some agencies have already appointed chief AI officers, but any agency that has not must appoint a senior official over the next 60 days. If an official already appointed as a chief AI officer does not have the necessary authority to coordinate AI use in the agency, they must be granted additional authority or else a new chief AI officer must be named.

Ideal candidates, the White House recommended, might include chief information officers, chief data officers, or chief technology officers, the Office of Management and Budget (OMB) policy said.

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Embracer Group lets go of Borderlands maker for $460M after three years

Borderlands' Claptrap, metal hands on hips, in front of window

Enlarge / Claptrap keeps finding himself in wild new places. Now he's heading from Sweden's Embracer Group to New York City's Take-Two Interactive. Okay, maybe not that wild. (credit: Gearbox Interactive)

Embracer Group has been backing away from its all-encompassing position in the games industry lately. The latest divestment is Gearbox Entertainment, the studio behind the Borderlands series it bought in early 2021 for a deal that could have been worth up to $1.37 billion to Gearbox had it stayed inside the Swedish conglomerate's grasp.

The buyer is Take-Two Interactive Software, which had previously partnered with Gearbox on publishing Borderlands and other titles. Take-Two will issue new shares of its common stock to pay $460 million for Gearbox, to be completed before the end of June this year. Embracer paid $363 million in cash and stock for Gearbox in 2021 but promised up to $1 billion more should the developer hit earnings goals over six years.

"Today’s announcement marks the result of the final structured divestment process and is an important step in transforming Embracer into the future with notably lower net debt and improved free cash flow," said Embracer CEO Lars Wingefors in a statement intended to start nobody's imagination running.

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Microsoft opens a crack in console gaming’s decades-old walled garden

Will the fragile Xbox balloon pop if that cage is opened?

Enlarge / Will the fragile Xbox balloon pop if that cage is opened? (credit: Aurich Lawson / Getty Images)

Since the days of the NES, the one unshakable distinction between the PC and console gaming markets was the latter's "walled garden" approach to game distribution. For decades now, console makers have completely controlled the licensing and sales methods available for games on their own hardware.

So when Microsoft Xbox chief Phil Spencer says that he's open to breaking down that walled garden for his consoles, it's a big deal.

Speaking to Polygon in an interview at last week's Game Developers Conference, Spencer said he could foresee a future in which competing game marketplaces like the Epic Games Store or indie clearinghouse itch.io were available directly on Xbox hardware. “[Consider] our history as the Windows company," Spencer told Polygon. "Nobody would blink twice if I said, 'Hey, when you’re using a PC, you get to decide the type of experience you have [by picking where to buy games].' There’s real value in that."

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Cities: Skylines 2 gets long-awaited official mod support and map editor

View of a rooftop terrace with sun umbrella in Cities: Skylines 2's Beach Properties expansion.

Enlarge / Kudos to the designer of this umbrella-shaded rooftop terrace at Colossal Order, perhaps the only worker who can imagine a place that isn't overwhelmed by Steam reviewers. (credit: Paradox Interactive)

Under the very unassuming name of patch 1.1.0f1, Cities: Skylines 2 is getting something quite big. The sequel now has the modding, map editing, and code modding support that made its predecessor such a sprawling success.

Only time will tell if community energy can help restore some of the momentum that has been dispersed by the fraught launch of Cities: Skylines 2 (C:S2). The project of relatively small developer Colossal Order arrived in October 2023 with performance issues and a lack of content compared to its predecessor. Some of that content perception stemmed from the game's lack of modding support, which had contributed to entire aspects of the original game not yet available in the sequel.

When Ars interviewed Colossal Order CEO Mariina Hallikainen in December, she said that modding support was the thing she was most looking forward to arriving. Modding support was intended to be available at launch, but the challenges of building the new game's technical base, amid many other technical issues, pushed it back, along with console releases.

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Super Mario Maker’s “final boss” was a fraud all along

When good robots fall into the wrong hands, bad things can happen...

When good robots fall into the wrong hands, bad things can happen... (credit: Aurich Lawson | Nintendo)

The Super Mario Maker community and "Team 0%" have declared victory in their years-long effort to clear every user-submitted level in the original Wii U game before the servers shut off for good on April 8. That victory declaration comes despite the fact that no human player has yet to clear "Trimming the Herbs" (TTH), the ultra-hard level that gained notoriety this month as what was thought to be the final "uncleared" level in the game.

This strange confluence of events is the result of an admission by Ahoyo, the creator of Trimming the Herbs, who came clean Friday evening regarding his use of automated, tool-assisted speedrun (TAS) methods in creating the level. That means he was able to use superhuman capabilities like slow-motion, rewinding, and frame advance to pre-record the precise set of perfectly timed inputs needed to craft the "creator clear" that was necessary to upload the level in the first place.

Ahoyo's video of a "creator clear" for Trimming the Herbs, which he now admits was created using TAS methods.

"I’m sorry for the drama [my level] caused within the community, and I regret the ordeal," Ahoyo wrote on the Team 0% Discord and social media. "But at least it was interesting. However in the end the truth matters most. Congratulations to Team 0% for their well-earned achievement!"

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Eternal Sunshine of the Spotless Mind and the philosophy of self, identity, and memory

<em>Eternal Sunshine of the Spotless Mind</em> stars Jim Carrey in one of his most powerful dramatic roles.

Enlarge / Eternal Sunshine of the Spotless Mind stars Jim Carrey in one of his most powerful dramatic roles. (credit: Focus Features)

Last week, the 2004 cult classic Eternal Sunshine of the Spotless Mind marked its 20th anniversary, prompting many people to revisit the surreal sci-fi psychological drama about two ex-lovers who erase their memories of each other—only to find themselves falling in love all over again. Eternal Sunshine was a box office success and earned almost universal praise upon its release. It's still a critical favorite today and remains one of star Jim Carrey's most powerful and emotionally resonant dramatic roles. What better time for a rewatch and in-depth discussion of the film's themes of memory, personal identity, love, and loss?

(Spoilers for the 2004 film below.)

Director Michel Gondry and co-writer Pierre Bismuth first came up with the concept for the film in 1998, based on a conversation Bismuth had with a female friend who, when he asked, said she would absolutely erase her boyfriend from her memory if she could. They brought on Charlie Kaufman to write the script, and the three men went on to win an Oscar for Best Original Screenplay for their efforts. The title alludes to a 1717 poem by Alexander Pope, "Eloisa to Abelard," based on the tragic love between medieval philosopher Peter Abelard and Héloïse d'Argenteuil and their differing perspectives on what happened between them when they exchanged letters later in life. These are the most relevant lines:

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Dragon’s Dogma 2 is gritty, janky, goofy, tough, and lots of fun

Player shooting down a griffon with circling beams of light.

Enlarge / One day I will own griffons in such spectacular fashion. But I'm currently carrying a too-heavy backpack and clipped through a hut wall.

With all due respect to the Capcom team, which poured itself into Dragon’s Dogma 2 and deserves praise, raises, and time off, let me get right to it: I love this game for how dumb it is.

I mean "dumb" in the way most heavy metal lyrics are dumb, but you find yourself rocking out nonetheless. Dumb like when you laugh uncontrollably at the sight of someone getting conked on the head and falling over backward. Dumb as in the silliest bits of Monty Python and the Holy Grail, just nowhere near as self-aware (unless, due to translation issues, this game actually is self-aware, then I apologize).

Dragon’s Dogma 2 (DD2) reminds me of playing another huge, dumb, enjoyable game: The Elder Scrolls V: Skyrim. Not the first time you play through it, though. I’m talking about the second or third run-through (or that 100-plus-hour save in which you refuse to finish the game), and your admiration of this huge, rich world gives way to utter ridiculousness. You one-shot dragons with your broken stealth-archer build, you put buckets on the heads of NPCs to rob them, and you marvel at how the most effective fast travel is horse tilting. You lunge into possibilities, choose chaos, and appreciate all the ways you can do so.

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Take a trip through gaming history with this charming GDC display

  • Only the most dedicated "Carmen" fans—or North Dakotan educators of a certain age—are likely to have this one in their collections. [credit: Kyle Orland / VGHF ]

SAN FRANCISCO—Trade shows like the Game Developers Conference and the (dearly departed) E3 are a great chance to see what's coming down the pike for the game industry. But they can also be a great place to celebrate gaming's history, as we've shown you with any number of on-site photo galleries in years past.

The history display tucked away in a corner of this year's Game Developers Conference—the first one arranged by the Video Game History Foundation—was a little different. Rather than simply laying out a parcel of random collectibles, as past history-focused booths have, VGHF took a more curated approach, with mini-exhibits focused on specific topics like women in gaming, oddities of gaming music, and an entire case devoted to a little-known entry in a famous edutainment series.

Then there was the central case, devoted to the idea that all sorts of ephemera—from design docs to photos to pre-release prototypes to newsletters to promotional items—were all an integral part of video game history. The organization is practically begging developers, journalists, and fan hoarders of all stripes not to throw out even items that seem like they have no value. After all, today's trash might be tomorrow's important historic relic.

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“We’ve done our job”: Baldur’s Gate 3 devs call off DLC and step away from D&D

Karlach, the tiefling barbarian, infernal heart glowing, axe at her back.

Enlarge / Sometimes your infernal-engine-powered heart just isn't in it. (credit: Larian Studios/Hasbro)

Swen Vincke, director of the colossal entity that is Baldur's Gate 3, is not leaving the door open to future expansions of that already fully packed game.

At this week's Game Developer's Conference (GDC), Vincke made it clear during a talk and in interviews that Larian Studios is not going to make any major new content for Baldur's Gate 3 (BG3)—nor start work on Baldur's Gate 4, nor make anything, really, inside the framework of Dungeons & Dragons' Fifth Edition (5e).

Not that Vincke or his team are bitter. Their hearts just aren't in it. They had actually started work on BG3 downloadable content and gave some thought to Baldur's Gate 4, Vincke told IGN. "But we hadn’t really had closure on BG3 yet and just to jump forward on something new felt wrong." On top of that, the team had new ideas that didn't fit D&D 5e, which "is not an easy system to put into a video game," Vincke said.

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Switch emulator Suyu hit by GitLab DMCA, project lives on through self-hosting

Is a name like "Suyu" ironic enough to avoid facing a lawsuit?

Enlarge / Is a name like "Suyu" ironic enough to avoid facing a lawsuit? (credit: Suyu)

Switch emulator Suyu—a fork of the Nintendo-targeted and now-defunct emulation project Yuzu—has been taken down from GitLab following a DMCA request Thursday. But the emulation project's open source files remain available on a self-hosted git repo on the Suyu website, and recent compiled binaries remain available on an extant GitLab repo.

A GitLab spokesperson confirmed to The Verge that the project was taken down after the site received notice "from a representative of the rightsholder." GitLab has not specified who made the request or how they represented themselves; a representative for Nintendo was not immediately available to respond to a request for comment.

An email to Suyu contributors being shared on the project's Discord server includes the following cited justification in the DMCA request:

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Choose your side in a civil war with House of the Dragon’s dueling S2 trailers

This short teaser for S2 of HBO's House of the Dragon lets you choose between two full trailers.

It's been a long wait for the second season of HBO's House of the Dragon, in which House Targaryen descends into civil war over the heir to the Iron Throne. It's set to premiere in June, and HBO is ramping up its marketing with a rather clever twist: not one official trailer, but two, each presenting the perspective of one side in the bloody conflict. And we get to choose which trailer we'd like to view—although if you're like us, you'll elect to watch both.

(Spoilers for the first season below.)

As I've written previously, HBO's House of the Dragon debuted in 2022 with a solid, promising pilot episode, and the remainder of the season lived up to that initial promise. The series is set nearly 200 years before the events of Game of Thrones and chronicles the beginning of the end of House Targaryen's reign. The primary source material is Fire and Blood, a fictional history of the Targaryen kings written by George R.R. Martin. As book readers know, those events culminated in a civil war and the extinction of the dragons—at least until Daenerys Targaryen came along.

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AMD promises big upscaling improvements and a future-proof API in FSR 3.1

AMD promises big upscaling improvements and a future-proof API in FSR 3.1

Enlarge (credit: AMD)

Last summer, AMD debuted the latest version of its FidelityFX Super Resolution (FSR) upscaling technology. While version 2.x focused mostly on making lower-resolution images look better at higher resolutions, version 3.0 focused on AMD's "Fluid Motion Frames," which attempt to boost FPS by generating interpolated frames to insert between the ones that your GPU is actually rendering.

Today, the company is announcing FSR 3.1, which among other improvements decouples the upscaling improvements in FSR 3.x from the Fluid Motion Frames feature. FSR 3.1 will be available "later this year" in games whose developers choose to implement it.

Fluid Motion Frames and Nvidia's equivalent DLSS Frame Generation usually work best when a game is already running at a high frame rate, and even then can be more prone to mistakes and odd visual artifacts than regular FSR or DLSS upscaling. FSR 3.0 was an all-or-nothing proposition, but version 3.1 should let you pick and choose what features you want to enable.

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Super Mario Bros. Wonder devs created 2,000 game-altering “Wonder Effect” ideas

Just some of the unused Wonder Effect ideas submitted via sticky note by the development team.

Enlarge / Just some of the unused Wonder Effect ideas submitted via sticky note by the development team. (credit: Kyle Orland)

SAN FRANCISCO—When thinking about what makes 2D Mario games special, Super Mario Bros. Wonder director Shiro Mouri recalled the excitement he felt playing the original Super Mario Bros., discovering things like the warp zone and hidden vine blocks for the first time. Across decades of 2D Mario games with similar designs, though, it has been harder and harder to make a game that feels like it's "full of secrets and mysteries," as he said during a Game Developers Conference presentation this week.

"At some point, all of this has become normal," Mouri said of once-fantastical Mario game elements like mushrooms and coin blocks that have now become staples of the games.

Recapturing a world full of "secrets and mysteries" was the guiding principle for the development of Super Mario Bros. Wonder, Mouri said, but it took a while to figure out the new perspective necessary to get to that point. When Mouri prototyped an item that warped Mario to a new location, for instance, producer Takashi Tezuka said the effect "isn't so different from how it's always been. What if we changed the environment instead?"

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Google balks at $270M fine after training AI on French news sites’ content

Google balks at $270M fine after training AI on French news sites’ content

Enlarge (credit: ALAIN JOCARD / Contributor | AFP)

Google has agreed to pay 250 million euros (about $273 million) to settle a dispute in France after breaching years-old commitments to inform and pay French news publishers when referencing and displaying content in both search results and when training Google's AI-powered chatbot, Gemini.

According to France's competition watchdog, the Autorité de la Concurrence (ADLC), Google dodged many commitments to deal with publishers fairly. Most recently, it never notified publishers or the ADLC before training Gemini (initially launched as Bard) on publishers' content or displaying content in Gemini outputs. Google also waited until September 28, 2023, to introduce easy options for publishers to opt out, which made it impossible for publishers to negotiate fair deals for that content, the ADLC found.

"Until this date, press agencies and publishers wanting to opt out of this use had to insert an instruction opposing any crawling of their content by Google, including on the Search, Discover and Google News services," the ADLC noted, warning that "in the future, the Autorité will be particularly attentive as regards the effectiveness of opt-out systems implemented by Google."

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Darkness rises in an age of light in first trailer for Star Wars: The Acolyte

Amandla Stenberg stars as a former padawan turned dangerous warrior in Star Wars: The Acolyte.

A long time ago, in a galaxy far, far away, the Galactic Republic and its Jedi masters symbolized the epitome of enlightenment and peace. Then came the inevitable downfall and outbreak of war as the Sith, who embraced the Dark Side of the Force, came to power. Star Wars: The Acolyte is a forthcoming new series on Disney+ that will explore those final days of the Republic as the seeds of its destruction were sown—and the streaming platform just dropped the first trailer.

The eight-episode series was created by Leslye Headland, who co-created Russian Doll with Natasha Lyonne and Amy Poehler. It's set at the end of the High Republic Era, about a century before the events of The Phantom Menace. Apparently Headland rather cheekily pitched The Acolyte as "Frozen meets Kill Bill," which is an intriguing combination. She drew on wuxia martial arts films for inspiration, much like George Lucas was originally inspired by Westerns and the samurai films of Akira Kurosawa.

(Some spoilers for the prequel trilogy below.)

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DeepMind co-founder Mustafa Suleyman will run Microsoft’s new consumer AI unit

Mustafa Suleyman, talks on Day 1 of the AI Safety Summit at Bletchley Park at Bletchley Park on November 1, 2023 in Bletchley, England.

Enlarge / Mustafa Suleyman, talks on Day 1 of the AI Safety Summit at Bletchley Park at Bletchley Park on November 1, 2023 in Bletchley, England. (credit: Getty Images)

Microsoft has hired Mustafa Suleyman, the co-founder of Google’s DeepMind and chief executive of artificial intelligence start-up Inflection, to run a new consumer AI unit.

Suleyman, a British entrepreneur who co-founded DeepMind in London in 2010, will report to Microsoft chief executive Satya Nadella, the company announced on Tuesday. He will launch a division of Microsoft that brings consumer-facing products including Microsoft’s Copilot, Bing, Edge, and GenAI under one team called Microsoft AI.

It is the latest move by Microsoft to capitalize on the boom in generative AI. It has invested $13 billion in OpenAI, the maker of ChatGPT, and rapidly integrated its technology into Microsoft products.

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Thomas Stafford, who flew to the Moon and docked with Soyuz, dies at 93

Apollo commander Tom Stafford (left) with Soyuz commander Alexei Leonov during the Apollo-Soyuz mission in July 1975.

Enlarge / Apollo commander Tom Stafford (left) with Soyuz commander Alexei Leonov during the Apollo-Soyuz mission in July 1975. (credit: NASA)

Former NASA astronaut Thomas Stafford, a three-star Air Force general known for a historic handshake in space with a Soviet cosmonaut nearly 50 years ago, died Monday in Florida. He was 93.

Stafford was perhaps the most accomplished astronaut of his era who never walked on the Moon. He flew in space four times, helping pilot the first rendezvous with another crewed spacecraft in orbit in 1966 and taking NASA's Apollo lunar landing craft on a final test run before Neil Armstrong and Buzz Aldrin set foot on the Moon in 1969.

By his own account, one of the greatest moments in Stafford's career came in 1975, when he commanded the final Apollo mission—not to the Moon but to low-Earth orbit—and linked up with a Russian Soyuz spacecraft carrying two Soviet cosmonauts. The Apollo-Soyuz Test Project (ASTP) planted the seeds for a decades-long partnership in space between the United States and Russia, culminating in the International Space Station, where US and Russian crews still work together despite a collapse in relations back on Earth.

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The Super Mario Maker community faces its final boss

"Trimming the Herbs," mapped above, is all that stands between  "Team 0%" and its ultimate goal of clearing every <em>Super Mario Maker</em> level.

Enlarge / "Trimming the Herbs," mapped above, is all that stands between "Team 0%" and its ultimate goal of clearing every Super Mario Maker level. (credit: Is SMM Beaten Yet?)

As of late 2017, there were almost 85,000 "uncleared" levels in the original Wii U Super Mario Maker (SMM)—levels that had never been beaten by anyone except for their original uploaders. As of this writing, a group of persistent players gathered under the banner of "Team 0%" has spent years narrowing the list of uncleared levels to a single entry—a devious, Super Mario World-styled Bob-omb bounce-and-throw gauntlet named "Trimming the Herbs" (the second-to-last uncleared level went down on Thursday, March 14, as noted on the excellent "Is SMM Beaten Yet?" tracker).

Given enough time, Team 0% would undoubtedly be able to bring down SMM's "final boss," as it were. But the collective effort to finally and completely "beat" SMM has an external deadline: April 8, the day Nintendo has announced that it plans to finally shut down the aging Wii U's gameplay servers.

The next three weeks will determine whether Team 0% can live up to its moniker or if this one final level will leave the team just short of its ultimate achievement. "I’d never think we would be this close to actually achieving this goal," Team 0% founder Jeffie told Ars Technica recently. "How often does a community of gamers do something like this?"

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Steam Families opens up game libraries for sharing, with a few caveats

Side-by-side view of Steam library and shared Family games

Enlarge (credit: Valve)

PC gaming is often regarded as a solitary pursuit, but the advent of PC gaming handhelds like the Steam Deck has made sharing favorite titles far easier—at least unofficially. Valve's Steam platform, which previously didn't have too much in the way of sharing, has embraced this hand-off reality with Steam Families.

Steam Families, now in beta, replaces both the more limited Steam Family Sharing and Steam Family View. You invite up to five family members (for a six-person total family), share games with them (if developers allow it), and then family members can see their family library games in a subsection of their list. Anyone can play a shared game and keep their own save files and achievements.

Steam Families is, on the surface, more permissive than Family Sharing. You can play a game from a family member's library even if they're already online and playing something else. Multiple members of a Steam Family can play the same game at the same time, although the total number of people playing must match the total number of purchased copies among household members. All games are automatically shared with all other family members, though parents can use parental controls to limit games and playtime and tune other features.

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Playtron’s wildly ambitious gaming OS aims to unite stores, lure “core casuals”

Mock-up of a potential Playtron device

Enlarge / This isn't what the first PlaytronOS-powered device will look like. That could be your Steam Deck, a 5G device from your cell carrier, or maybe your car. (credit: Playtron)

The Steam Deck's OS is purpose-built for handheld gaming, but it's confined to one device, unless you're willing to head out to the bleeding edge. Beyond SteamOS, there is Windows, which can let down ambitious Deck-likes, there is the Nintendo Switch, and there are Android-based devices that are a lot like Android phones. This setup has got at least one company saying, in infomercial tones, that there has got to be a better way.

That company is Playtron, a new software startup that aims to fix that setup with a Linux-based gaming OS that's tied to no particular game store or platform. Playtron has $10 million, coders from open source projects like ChimeraOS and Heroic Games Launcher, and the former CEO of Cyanogen. With that, it aims to have "Playtron-native devices shipping worldwide in 2025," and to capture the 1 billion "core casual" gamers they see as under-served.

Demo of Playtron running on a Lenovo Legion Go, uploaded by Playtron CEO Kirk McMaster.

What devices will Playtron use to serve them? Some of them might be Steam Decks, as you will "soon be able to install Playtron on your favorite handheld PC," according to Playtron's ambitious, somewhat scattershot single-page website. Some might be "Playtron-powered 5G devices coming soon to markets around the world." Really, though, Playtron aims to provide a gaming platform to any device with a CPU and a screen, be it desktop or mobile, ARM or x86, TV or car.

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Apple may hire Google to power new iPhone AI features using Gemini—report

A Google

Enlarge (credit: Benj Edwards)

On Monday, Bloomberg reported that Apple is in talks to license Google's Gemini model to power AI features like Siri in a future iPhone software update coming later in 2024, according to people familiar with the situation. Apple has also reportedly conducted similar talks with ChatGPT maker OpenAI.

The potential integration of Google Gemini into iOS 18 could bring a range of new cloud-based (off-device) AI-powered features to Apple's smartphone, including image creation or essay writing based on simple prompts. However, the terms and branding of the agreement have not yet been finalized, and the implementation details remain unclear. The companies are unlikely to announce any deal until Apple's annual Worldwide Developers Conference in June.

Gemini could also bring new capabilities to Apple's widely criticized voice assistant, Siri, which trails newer AI assistants powered by large language models (LLMs) in understanding and responding to complex questions. Rumors of Apple's own internal frustration with Siri—and potential remedies—have been kicking around for some time. In January, 9to5Mac revealed that Apple had been conducting tests with a beta version of iOS 17.4 that used OpenAI's ChatGPT API to power Siri.

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