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À partir d’avant-hierArs Technica

Dragon’s Dogma 2 is gritty, janky, goofy, tough, and lots of fun

Player shooting down a griffon with circling beams of light.

Enlarge / One day I will own griffons in such spectacular fashion. But I'm currently carrying a too-heavy backpack and clipped through a hut wall.

With all due respect to the Capcom team, which poured itself into Dragon’s Dogma 2 and deserves praise, raises, and time off, let me get right to it: I love this game for how dumb it is.

I mean "dumb" in the way most heavy metal lyrics are dumb, but you find yourself rocking out nonetheless. Dumb like when you laugh uncontrollably at the sight of someone getting conked on the head and falling over backward. Dumb as in the silliest bits of Monty Python and the Holy Grail, just nowhere near as self-aware (unless, due to translation issues, this game actually is self-aware, then I apologize).

Dragon’s Dogma 2 (DD2) reminds me of playing another huge, dumb, enjoyable game: The Elder Scrolls V: Skyrim. Not the first time you play through it, though. I’m talking about the second or third run-through (or that 100-plus-hour save in which you refuse to finish the game), and your admiration of this huge, rich world gives way to utter ridiculousness. You one-shot dragons with your broken stealth-archer build, you put buckets on the heads of NPCs to rob them, and you marvel at how the most effective fast travel is horse tilting. You lunge into possibilities, choose chaos, and appreciate all the ways you can do so.

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Dell tells remote workers that they won’t be eligible for promotion

A woman in a bright yellow jacket is sitting in front of a laptop in emotional tension.

Enlarge (credit: Getty)

Starting in May, Dell employees who are fully remote will not be eligible for promotion, Business Insider (BI) reported Saturday. The upcoming policy update represents a dramatic reversal from Dell's prior stance on work from home (WFH), which included CEO Michael Dell saying: "If you are counting on forced hours spent in a traditional office to create collaboration and provide a feeling of belonging within your organization, you’re doing it wrong."

Dell employees will mostly all be considered "remote" or "hybrid" starting in May, BI reported. Hybrid workers have to come into the office at least 39 days per quarter, Dell confirmed to Ars Technica, which equates to approximately three times a week. Those who would prefer to never commute to an office will not "be considered for promotion, or be able to change roles," BI reported.

"For remote team members, it is important to understand the trade-offs: Career advancement, including applying to new roles in the company, will require a team member to reclassify as hybrid onsite," Dell's memo to workers said, per BI.

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RTO doesn’t improve company value, but does make employees miserable: Study

Par : Beth Mole
RTO doesn’t improve company value, but does make employees miserable: Study

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For some, having to work from home during the COVID-19 pandemic was stressful. Parents balanced job duties while caring for children. Some struggled to set up a home office and adjust to new tools, like video conferencing. Lonely workdays at home added to social isolation. The line between work and life blurred.

For others, working from home was a boon—comfort, convenience, flexibility, no commuting or rush-hour traffic, no office-environment distractions. When the acute aspects of the pandemic receded, some who at first struggled began to settle into a work-from-home (WFH) groove and appreciated the newfound flexibility.

Then, bosses began calling their employees back to the office. Many made the argument that the return-to-office (RTO) policies and mandates were better for their companies; workers are more productive at the office, and face-to-face interactions promote collaboration, many suggested. But there's little data to support that argument. Pandemic-era productivity is tricky to interpret, given that the crisis disrupted every aspect of life. Research from before the pandemic generally suggested remote work improves worker performance—though it often included workers who volunteered to WFH, potentially biasing the finding.

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