Google's Linux Terminal Preview brings AI agents and developer tools to Googlebook. Explore its features, security controls, and IT limitations.
The post Googlebook Adds Linux Developer Tools: What You Can Do With the New Terminal Preview appeared first on TechRepublic.
Replit has chosen OpenAI as its preferred AI partner while keeping Anthropic models available. Here's what the shift means for developers and enterprise teams.
The post Replit CEO Says ChatGPT Is Better Now, but Anthropic Isn’t Out appeared first on TechRepublic.
Since its earliest days, the video game industry has been built on developers creating clones of competing games, with varying levels of originality and varying levels of enforcement from game platforms. Now, though, AI coding tools are making that cloning process so efficient that many developers are getting extremely cautious about sharing their early work too widely.
Developer Alliance Arts highlighted this trend over the weekend, delaying the launch of a planned public demo for its demon-themed Russian Roulette drinking game Drunken Goddess Reflux, which had been set to go live with today's launch of Steam Next Fest.
In a post on social media Friday evening, the Alliance Arts team wrote that, in addition to concerns about managing streaming restrictions, "we're concerned that the demo's content could be used to quickly imitate or replicate the game's presentation and gameplay with AI or other tools and that such works could be released before our launch."
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Thailand becomes the first country in Microsoft's 19-nation AI jobs initiative, linking AI education and workforce training with employer demand.
The post Thailand Becomes First to Launch Microsoft’s 19-Country AI Jobs Initiative appeared first on TechRepublic.
Vietnam’s FPT now tests entry-level applicants on practical AI skills, but the company has yet to disclose how candidates will be evaluated.
The post Vietnam’s FPT Adds AI Skills Test for New Hires, but Key Details Remain Unclear appeared first on TechRepublic.
Google lets eligible users run AI-built Android apps through Google Play without a developer account. Learn who can use it and what limits to check.
The post Google Makes It Easier to Put Your Own AI-Built App on Android appeared first on TechRepublic.
A developer used Claude AI to recreate seven Adobe apps for free. See how ArtCraft works, its limitations, and what it means for software development.
The post Developer Uses Claude AI to Build 7 Free Adobe Alternatives appeared first on TechRepublic.
Epic Games reportedly delays its Disney shooter while pushing AI-generated code and art, raising questions about software quality and development costs.
The post Epic Delays Disney Shooter as AI Takes a Bigger Development Role appeared first on TechRepublic.
Data center developers face community concerns over power, electricity rates, and local impacts as AI infrastructure expands across the US.
The post Data Center Opposition Is Growing: Developers Rethink Their Community Strategy appeared first on TechRepublic.
Complete 10 simulated security and GRC projects, get expert feedback on each, and earn a signed certificate.
The post Turn Cybersecurity Theory Into Portfolio-Ready Work For $99 appeared first on TechRepublic.
Late last week, we started seeing headlines about how new research was suggesting we might have two brains instead of the one that seems to show up on MRI scans. As is so often the case, these rumors can be traced back to a single press release put out by one of the universities where the work was done.
You do not have two brains. It's a silly way to look at the results of the new paper.
But there are far better ways to look at the results, ways that can help us understand how the brain gets put together and illustrate some of the general ideas behind developmental biology. So let's take a look at what the research actually shows and place it in the context of brain development.
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Seven courses from White Belt through Black Belt certification give operations teams 38 hours of training.
The post Your Team’s Lean Six Sigma Training, Now $35 appeared first on TechRepublic.
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Eight courses and over 25 hours walk your team through building AI agents with ChatGPT, Claude, and more.
The post Train Your Team to Build AI Agents for $20 appeared first on TechRepublic.
Microsoft details Windows 11 age-signal APIs that let eligible apps receive age brackets without exposing users’ exact ages or birth dates.
The post Microsoft Confirms Windows 11 Age Signals for Apps — But They Aren’t Live Yet appeared first on TechRepublic.
Swiftspeed's AI app builder lets teams ship native Android and iOS apps with no coding and no developer hire.
The post This No-Code App Builder is Only $100 for Life appeared first on TechRepublic.
Microsoft’s Project Zenith brings a ready-to-code Windows experience to developer PCs, with local AI support and preconfigured tools.
The post Microsoft Project Zenith: Windows Developer PCs Will Come Ready to Code appeared first on TechRepublic.
OpenAI restored a five-hour Codex usage window for ChatGPT Plus users, adding another limit developers must track alongside their weekly allowance.
The post OpenAI Brings Back 5-Hour Codex Limit for ChatGPT Plus appeared first on TechRepublic.
Build practical AI skills for smarter workflows, automation, content creation, and more.
The post Train Your Team on Claude and ChatGPT With This $30 Bundle appeared first on TechRepublic.
Slack Code gives AI coding agents shared project channels where teams can watch, guide and review software development as it happens.
The post Slack Code: AI Coding Agents Get Shared Channels for Review and Oversight appeared first on TechRepublic.
Six courses teach practical AI workflows for planning, scheduling, risk management, documentation, and team communication.
The post Build Practical AI Skills for $20 With This Claude and ChatGPT Bundle appeared first on TechRepublic.
This $30 Mac bundle gives you 27 apps for productivity, design, and more — used across home and business.
The post Unlock 27 Mac Apps for Productivity, Design, and Dev Work for $29.99 appeared first on TechRepublic.
Android app teams can inherit location-sharing behavior from advertising SDKs even when consent screens and Play disclosures do not reflect it.
The post Android App Advertising SDK Location Data Sharing Explained appeared first on TechRepublic.
Samsung plans to ban Smart TV apps containing residential proxy software after researchers found apps could route traffic through users’ home connections.
The post Samsung Will Ban Smart TV Apps Containing Residential Proxy Software appeared first on TechRepublic.
Google canceled its AI Studio mobile app one day before launch despite 800,000 pre-registrations and plans to move app-building features into Gemini.
The post Google Got 800,000 Sign-Ups for an AI App — Then Canceled It appeared first on TechRepublic.
Meta CEO Mark Zuckerberg says AI is helping engineers build apps faster, but the company has not disclosed its tools or measured productivity gains.
The post Mark Zuckerberg Says AI Is Accelerating Software Development at Meta appeared first on TechRepublic.
Google plans to expand its Play Age Signals API globally, helping Android developers tailor app experiences without collecting exact birth dates.
The post Google Plans Global Rollout of Privacy-Focused Age Signals API appeared first on TechRepublic.
Today, Anthropic rolled out Opus 5, the newest update for the model that has recently become a popular choice for coding and other software development tasks, among other things.
While this is a noteworthy bump for Opus, it doesn't seem to be an Opus 4.5-level breakthrough in agentic coding performance.
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HostDeal helps agencies run unlimited websites with domains, backups, SSL, email, storage, and dev tools.
The post Get HostDeal for $119.97 and Give Every New Website Somewhere to Go appeared first on TechRepublic.
There are a lot of AI coding applications out there, and as impressive as large language models and the agents they enable have become, many of the most recent developments in AI-assisted development have been in the software that manages those models, not just the models themselves.
Earlier this summer, I spoke with the head of product for Claude Code, Anthropic's Cat Wu, about that company's approach to building that software.
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The Space Development Agency was established in 2019 to help speed up the deployment of US military space systems by sidestepping the Pentagon's traditional sluggish bureaucracy.
Seven years later, SDA is finally launching its first batches of operational satellites, just as the Pentagon plans to shutter the semi-autonomous agency and fold it back into the Space Force's procurement pipeline, newly reorganized under several program acquisition executives in a bid to streamline weapons buying.
SDA's fate is not a surprise, and lawmakers in both houses of Congress have backed the agency's closure in drafts of this year's National Defense Authorization Act.
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Creatio 10x adds personal AI agents, centralized governance, and automation tools for sales, marketing, and customer service.
The post Creatio 10x Launches With No-Code AI Agents and Enterprise Governance appeared first on TechRepublic.
A Microsoft study found command-line AI coding agents were linked to more merged pull requests, but adoption and review capacity shaped the results.
The post Microsoft Study Finds AI Coding Agents Lift Pull Requests by 24% appeared first on TechRepublic.
Cursor launched a public beta for iPhone and iPad that lets paid subscribers run, monitor, and review AI coding agents on mobile devices.
The post SpaceX’s Cursor: New iPhone App Brings AI Coding Agents to Mobile appeared first on TechRepublic.
Antibiotic resistance has loomed over humans since the moment we started using antibiotics. In the 20th century, the drugs downgraded potentially life-threatening bacterial infections to mere inconveniences—a miracle of modern medicine, it seemed. But the drugs aren't really a human invention; we mostly swiped them from microbes, which have been locked in an arms race with each other for centuries. Microbial evolution has crafted both deadly molecules and clever tricks to dodge death as the wee organisms endlessly battle over turf and resources. More than 80 percent of the antibiotics used in clinics today are based on those turf-war weapons, which scientists refer to as "natural products."
For decades, humans mined antibiotic molecules from microbes and tweaked them to develop new drugs, staying ahead of evolution's cunning countermeasures. But in recent times, new natural products have been harder to find, and the pipeline of new antibiotics has slowed to a trickle. Meanwhile, existing antibiotics have been overused, and resistance has mounted to critical levels. Most antibiotics are single bioactive molecules, and some can be thwarted with single mutations. While the current situation is dire, a study in Nature this week reports a compelling discovery that not only points to a potentially new antibiotic regimen, but also an entirely new strategy to once again get ahead in the microbial arms race.
The study, led by biomedical researcher Eric Brown at McMaster University in Ontario, Canada, reports the discovery of a large block of genes—dubbed a "megacluster"—that codes for four molecules that appear to work in concert to derail a single essential metabolic pathway.
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Discover the best software development project management tools, tested for agile teams, DevOps pipelines, and enterprise delivery.
The post 7 Best Software Development Project Management Tools in 2026 appeared first on TechRepublic.
Google is reportedly offering select Play Store developers payment for access to app source code. For Android developers in APAC, the offer raises questions about IP rights, security risks, AI-use terms, and local data obligations before signing.
The post Google Reportedly Wants Android App Code From Play Store Developers appeared first on TechRepublic.
Google AI Studio lets users test Gemini models, build apps, generate media, and export code. Here’s what it does, costs, and where it falls short.
The post Google AI Studio Cheat Sheet: Features, Pricing, and More appeared first on TechRepublic.
This vibe coding cheat sheet explains how plain-language prompts can build apps fast, plus the planning, testing, and security checks needed.
The post Vibe Coding Cheat Sheet: Tools, Prompts, Security Tips, and More appeared first on TechRepublic.
SAN FRANCISCO—Amid an ever-expanding array of surfaces, growing demand for tokens and compute, and a rapidly evolving user base, Anthropic doesn't have a long-term road map for Claude Code. However, it's betting that such a plan would be rendered moot by improvements in model capabilities and new signals from developers on how best to use it. That's the takeaway from a 30-minute conversation Ars had with Cat Wu, Anthropic's head of product for Claude Code.
Last week, in a three-level car rental parking garage meticulously converted into an event space in downtown San Francisco, Anthropic put on its second annual Code with Claude developer conference. As previously reported, the single-day event included a keynote introducing new features for Managed Agents and announcing a compute deal with SpaceX.
That compute deal was accompanied by a doubling of usage limits for Claude Code users on the company's Pro and Max plans—a response to a lot of user frustration about a compute crunch, especially in recent weeks.
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Anyone following the modern game industry knows that easy-to-use game engines and the accelerating shift to digital distribution have helped enable a massive increase in the quantity of commercial games released each year, both on console storefronts and especially on Steam. Now, Sony Interactive Entertainment President and CEO Hideaki Nishino says we should expect the rate of new game releases to accelerate even faster as new AI development tools make it easier for developers big and small to pursue new projects efficiently.
In a presentation to investors on Friday, Nishino noted that Sony "expect[s] to see a meaningful increase in the volume and diversity of content available to players" in the near future. That increase is the inevitable result of AI development tools that are "lowering barriers to creation, accelerating development cycles, and enabling more creators to enter the market," he said.
By way of evidence, Nishino cited Sony's first-party game development efforts. Gamemakers inside Sony are already using AI tools to "automat[e] repetitive workflows" in areas like quality assurance, 3D modeling, and animation, he said.
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Accelerate your professional development plans with a one-year subscription to ExpertEase Global for 74% off.
The post Level Up Your Career with Global Courses and Verified CPD Certificates appeared first on TechRepublic.
What does great training for computing teachers look like?
High-quality professional development (PD) is one of the most effective ways to improve your students’ outcomes, and participating in PD is a core part of being a teacher. By changing and refining your teaching practices, you can create a direct, positive impact on the young people we teach.

In this blog, we share our new professional development Quick Read, which you can download for free to:
Professional development is vital for anyone teaching computing. In many subjects, the curriculum stays the same for decades. Computer science, however, can change quickly — as with the development of new technologies such as AI and quantum computing, and new hardware — and PD can help you stay up to date.

Another challenge is that many educators who teach computing are not necessarily subject specialists. So educators often benefit from building their own subject knowledge and learning new computing-specific pedagogical approaches through PD.
Drawing on academic research and our own expertise, we’ve identified several key principles that make professional development effective for computer science educators:
There may be factors that influence your teaching that you have little control over: you might teach computing as a standalone subject, or you may be required to weave computer science into other lessons across the curriculum. Or you might be working with older devices or limited internet access, all of which have an impact on your practice.
Effective PD should recognise these realities, and offer practical tools that work for your specific classroom and students.
You can use the principles in our latest Quick Read when you’re looking for your next training course or if you are designing a session for your team. The full list of principles is available in our Quick Read, but here are some ideas for you to consider:
You can read more about the principles of effective PD in our Quick Read.
Potential benefits for teachers:
Potential benefits for learners:
Our new Quick Read shares tips on how to best use these principles in your setting.
The post Professional development: How to stay ahead in a fast-changing subject appeared first on Raspberry Pi Foundation.
Study the soft skills employers praise, like communication, resilience on the job, and even interview prep.
The post This $20 Career Prep Bundle Teaches Something Others Neglect appeared first on TechRepublic.
This five-course bundle covers Mendix, ChatGPT integration, and more to help you build digital products fast.
The post Build Apps & Automate Workflows Without Writing a Single Line of Code appeared first on TechRepublic.
Google says Chrome will launch for ARM64 Linux in Q2 2026, bringing native support, Chrome sync, and easier installs on Nvidia DGX Spark.
The post Chrome Is Finally Coming to ARM64 Linux Devices in 2026 appeared first on TechRepublic.
OpenAI has released its Codex desktop app for Windows, adding a native sandbox and PowerShell support, enabling developers to run parallel coding agents.
The post OpenAI Launches Codex Desktop App for Windows, Bringing AI Coding Agents to PC Developers appeared first on TechRepublic.
At the Raspberry Pi Foundation, we believe that learning to program equips young people with the knowledge and skills they need to thrive in an increasingly digital world. For many educators, teaching programming effectively can be challenging, particularly when their learners are at different stages in their programming journey. Ask learners to write code too early, and they might struggle or feel intimidated. Rely too heavily on step-by-step instructions, and you limit learners’ chances to explore ideas or develop deeper understanding.

The PRIMM framework — Predict, Run, Investigate, Modify, Make — provides educators with a structure for teaching programming. This research-informed teaching approach balances support with independence and helps learners build their understanding before they write their own code, whatever their starting point.
To help educators use this approach confidently, we have launched a new short online course, Using PRIMM to teach programming, which is available on our new Training Hub platform for free.
This practical, self-paced course gives educators the knowledge they need to use the PRIMM approach to design and adapt programming activities to suit their learners.
The course takes 1–2 hours to complete, and we have designed it for educators working in formal or non-formal learning environments around the world, using any block-based or text-based programming language. All you need is some experience of creating and adapting simple programs.
The course starts with considering the five stages of PRIMM, when and why to use each stage, and how they work together to support learning. It covers how PRIMM aligns with key teaching principles such as scaffolding, managing cognitive load, and progression, and examines how the approach supports formative assessment by making learners’ thinking — and any misunderstandings — more visible.
Although pedagogy forms the core of this course, we have deliberately avoided a theory-heavy approach. Instead, the course is designed to help you learn through hands-on activities. By reflecting, taking part in discussions with other computing educators, and completing practical tasks, you will explore how PRIMM works in real teaching contexts.

After an introduction to the core ideas of PRIMM, you will design a new programming activity, or adapt an existing one, using the PRIMM structure. This will support you to think carefully about what your learners know and can do, likely misconceptions, and how each stage of PRIMM can be used effectively, including when your learners have varied learning needs and levels of programming experience.
With its emphasis on activity design, the course will support you to develop resources you can use and keep adapting in your own setting. By the end, you will have a complete PRIMM activity designed specifically for your learners, and a clear sense of how to teach programming in a structured and supportive way.
Using PRIMM to teach programming is available on our new Training Hub, where we offer all our professional development courses for free. The Training Hub offers flexible, reflective learning experiences across a range of topics, helping you build your subject knowledge and bring research-informed teaching approaches into your day-to-day practice.
Whether you are an experienced computing teacher, a volunteer educator, or a parent looking to support their child’s learning, we invite you to join us there.
The post ‘Using PRIMM to teach programming’: A new short course for educators appeared first on Raspberry Pi Foundation.
Modern web design has turned websites from static and boring walls of information into ways of providing fun and engaging experiences to the user. Our new ‘More web’ project path shows young creators how to add interaction and animation to a webpage through JavaScript code.

As of 2024, JavaScript is the most popular programming language in the world. And it’s easy to see why when you look at its versatility and how it can be used to create dynamic and interactive content on websites. JavaScript lets you handle events and manipulate HTML and CSS so that you can build everything from simple animations, to forms that can be checked for missing or nonsensical answers. If you’ve ever seen a webpage continuously load more content when you reach the end, that’s JavaScript.

The six new projects in the ‘More web’ path move learners beyond the basics of HTML and CSS encountered in our ‘Introduction to web’ path. Young people will explore what JavaScript makes possible in web development, with plenty of support along the way.
By the end of the ‘More web’ path, learners will have covered the following key programming concepts:
| HTML and CSS | JavaScript |
| Navbars, grid layouts, hero images and image sliders Form design and handling user input Accessibility and responsive design Sizing elements relative to the viewport or container Creating parallax scrolling effects using background-attachment Fixing the position of elements and using z-index to layer elements | Local and global variables, and constants Selection (if, else if, and else) Repetition (for loops) Using Console log Concatenation using template literals Event listeners Use of the intersection observer API to animate elements and lazy-load images Use of the localStorage object to retain user preferencesWriting and calling functions to take advantage of the Document Object Model (DOM) Use setTimeout() to create time delaysWork with Date() functions |
We’ve designed the path to be completed in six one-hour sessions, with one hour per project. However, learners can work at their own speed and the project instructions invite them to take additional time to upgrade their projects if they wish.
All six projects use our Code Editor, which has been tailored specifically to young people’s needs. This integrated development environment (IDE) helps make learning text-based programming simple, safe, and accessible. The projects include starter code, handy code snippets, and images to help young people build their websites.

The path follows our Digital Making Framework, with its deliberate format of six projects that become less structured as learners progress. The Explore projects at the start of the path are where the initial learning takes place. Learners then develop their new skills by putting them into practice in the Design and Invent projects, which encourage them to use their imagination and make projects that matter to them.

Learners use HTML and CSS to design a website that lets people discover a place they may never get a chance to visit — Antarctica. They discover how to create a navigation bar (or navbar), set accessible colours and fonts, and add a responsive grid layout to hold beautiful images and interesting facts about this fascinating continent.

In the second Explore project, young people build an interactive website where the user can design a superhero character. Learners use JavaScript to let the user change the text on their website, show and hide elements, and create a hero image slider. They also learn how to let the user set the colour theme for the site and keep their preferences, even if they reload the page.

Young people create an interactive story with animated text and characters that are triggered when the user scrolls. They will learn how to design for accessibility and improve browser performance by only loading images when they’re needed.

This is where learners can practise their skills and bring in their own interests to make a fan website, which lets a user make choices that change the webpage content.

The final Design project invites young people to build a personalised web app that lets users test what they know about a topic. Learners choose a topic for their quiz, create and animate their questions, and then show the user their final score. They could make a quiz about history, nature, world records, science, sports, fashion, TV, movies… or anything else they’re an expert in!

In this final project, young people bring everything they’ve learnt together and use their new coding powers and modern design skills to create an interactive website to share a part of their world with others. They could provide information about their culture, interests, hobbies or expertise, share fun facts, create quizzes, or write reviews. Learners consider what makes a website useful and informative, as well as fun and accessible.
Encourage your young learners to take their next steps in web design, learn JavaScript, and try out this new path of coding projects to create interactive websites that excite and engage users.

Young people can also enter one of their Design or Invent projects into the Web category of the yearly Coolest Projects showcase by taking a short video showing the project and the code used to make it. Their creation will become part of the Coolest Projects online gallery for people all over the world to see!
The post Get young people making interactive websites with JavaScript and our ‘More web’ path appeared first on Raspberry Pi Foundation.
Underrepresentation in computing is a widely known issue, in industry and in education. To cite some statistics from the UK: a Black British Voices report from August 2023 noted that 95% of respondents believe the UK curriculum neglects black lives and experiences; fewer students from working class backgrounds study GCSE Computer Science; when they leave formal education, fewer female, BAME, and white working class people are employed in the field of computer science (Kemp 2021); only 21% of GCSE Computer Science students, 15% at A level, and 22% at undergraduate level are female (JCQ 2020, Ofqual 2020, UCAS 2020); students with additional needs are also underrepresented.

Such statistics have been the status quo for too long. Many Computing teachers already endeavour to bring about positive change where they can and engage learners by including their interests in the lessons they deliver, so how can we support them to do this more effectively? Extending the reach of computing so that it is accessible to all also means that we need to consider what formal and informal values predominate in the field of computing. What is the ‘hidden’ curriculum in computing that might be excluding some learners? Who is and who isn’t represented?

In a recent research seminar, Katharine Childs from our team outlined a research project we conducted, which included a professional development workshop to increase primary teachers’ awareness of and confidence in culturally relevant pedagogy. In the workshop, teachers considered how to effectively adapt curriculum materials to make them culturally relevant and engaging for the learners in their classrooms. Katharine described the practical steps teachers took to adapt two graphics-related units, and invited seminar participants to apply their learning to a graphics activity themselves.
Culturally relevant pedagogy is a teaching framework which values students’ identities, backgrounds, knowledge, and ways of learning. By drawing on students’ own interests, experiences and cultural knowledge educators can increase the likelihood that the curriculum they deliver is more relevant, engaging and accessible to all.

The idea of culturally relevant pedagogy was first introduced in the US in the 1990s by African-American academic Gloria Ladson-Billings (Ladson-Billings 1995). Its aim was threefold: to raise students’ academic achievement, to develop students’ cultural competence and to promote students’ critical consciousness. The idea of culturally responsive teaching was later advanced by Geneva Gay (2000) and more recently brought into focus in US computer science education by Kimberly Scott and colleagues (2015). The approach has been localised for England by Hayley Leonard and Sue Sentance (2021) in work they undertook here at the Foundation.
Katharine began her presentation by explaining that the professional development workshop in the Primary culturally adapted resources for computing project built on two of our previous research projects to develop guidelines for culturally relevant and responsive computing and understand how teachers used them in practice. This third project ran as a pilot study funded by Cognizant, starting in Autumn 2022 with a one-day, in-person workshop for 13 primary computing teachers.

Katharine then introduced us to the 10 areas of opportunity (AO) our research at the Raspberry Pi Computing Education Research Centre had identified for culturally relevant pedagogy. These 10 areas were used as practical prompts to frame the workshop discussions:
At first glance it is easy to think that you do most of those things already, or to disregard some items as irrelevant to the computing curriculum. What would your own cultural identity (see AO2) have to do with computing, you might wonder. But taking a less complacent perspective might lead you to consider all the different facets that make up your identity and then to think about the same for the students you teach. You may discover that there are many areas which you have left untapped in your lesson planning.

Katharine explained how this is where the professional development workshop showed itself as beneficial for the participants. It gave teachers the opportunity to reflect on how their cultural identity impacted on their teaching practices — as a starting point to learning more about other aspects of the culturally relevant pedagogy approach.
Our researchers were interested in how they could work alongside teachers to adapt two computing units to make them more culturally relevant for teachers’ specific contexts. They used the Computing Curriculum units on Photo Editing (Year 4) and Vector Graphics (Year 5).

Katharine illustrated some of the adaptations teachers and researchers working together had made to the emoji activity above, and which areas of opportunity (AO) had been addressed; this aspect of the research will be reported in later publications.
Although the number of participants in this pilot study was small, the findings show that the professional development workshop significantly increased teachers’ awareness of culturally relevant pedagogy and their confidence in adapting resources to take account of local contexts:
These quantitative shifts in perspective indicate a positive effect of the professional development pilot.
Katharine described that in our qualitative interviews with the participating teachers, they expressed feeling that their understanding of culturally relevant pedagogy had increased and they recognized the many benefits to learners of the approach. They valued the opportunity to discuss their contexts and to adapt materials they currently used with other teachers, because it made it a more ‘authentic’ and practical professional development experience.
The seminar ended with breakout sessions inviting viewers to consider possible adaptations that could be made to the graphics activities which had been the focus of the workshop.
In the breakout sessions, attendees also discussed specific examples of culturally relevant teaching practices that had been successful in their own classrooms, and they considered how schools and computing educational initiatives could support teachers in their efforts to integrate culturally relevant pedagogy into their practice. Some attendees observed that it was not always possible to change schemes of work without a ‘whole-school’ approach, senior leadership team support, and commitment to a research-based professional development programme.
The seminar reminds us that the education system is not culture neutral and that teachers generally transmit the dominant culture (which may be very different from their students’) in their settings (Vrieler et al, 2022). Culturally relevant pedagogy is an attempt to address the inequities and biases that exist, which result in many students feeling marginalised, disenfranchised, or underachieving. It urges us to incorporate learners’ cultures and experiences in our endeavours to create a more inclusive computing curriculum; to adopt an intersectional lens so that all can thrive.

As a pilot study, the workshop was offered to a small cohort of 13, yet the findings show that the intervention significantly increased participants’ awareness of culturally relevant pedagogy and their confidence in adapting resources to take account of local contexts.
Of course there are many ways in which teachers already adapt resources to make them interesting and accessible to their pupils. Further examples of the sort of adaptations you might make using these areas of opportunity include:
Can you see an opportunity for integrating culturally relevant pedagogy in your classroom? We would love to hear about examples of culturally relevant teaching practices that you have found successful. Let us know your thoughts or questions in the comments below.
You can watch Katharine’s seminar here:
You can download her presentation slides on our ‘previous seminars’ page, and you can read her research paper.
To get a practical overview of culturally relevant pedagogy, read our 2-page Quick Read on the topic and download the guidelines we created with a group of teachers and academic specialists.
Tomorrow we’ll be sharing a blog about how the learners who engaged with the culturally adapted units found the experience, and how it affected their views of computing. Follow us on social media to not miss it!
On 12 December we’ll host the last seminar session in our series on primary (K-5) computing. Anaclara Gerosa will share her work on how to design and structure early computing activities that promote and scaffold students’ conceptual understanding. As always, the seminar is free and takes place online at 17:00–18:30 GMT / 12:00–13:30 ET / 9:00–10:30 PT / 18:00–19:30 CET. Sign up and we’ll send you the link to join on the day.
In 2024, our new seminar series will be about teaching and learning programming, with and without AI tools. If you’re signed up to our seminars, you’ll receive the link to join every monthly seminar.
The post Engaging primary Computing teachers in culturally relevant pedagogy through professional development appeared first on Raspberry Pi Foundation.