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À partir d’avant-hierArs Technica

Meta drops the word "train" from its commercial TOS after AI backlash

Hoping to quell criticism, Meta has dropped the word “train” from its “streamlined” commercial terms of service that kick in on October 30.

Last week, Meta faced backlash after legal experts warned that the tech giant’s sweeping new commercial terms of service seemed to give Meta permission to endlessly scrape websites linked on business pages. Talking to Nieman Lab, experts suggested that Meta could possibly use the policy to avoid millions in licensing fees from news organizations by requiring all business users to share a wealth of AI training data simply for running a business page.

A Meta spokesperson confirmed that Meta did not alert users to the changed language following backlash. This potentially only adds to confusion ahead of the policy rollout. In response to backlash, Meta's spokesperson provided a statement to Ars, acknowledging Nieman Lab's initial report but not its follow-up report reiterating experts' concerns:

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Meta may use sweeping new commercial TOS to avoid millions in AI licensing fees

Legal experts are sounding alarms that Meta will soon update its commercial terms to require business accounts to allow Meta to train AI on their linked website content, not just their social media posts.

Kicking in on October 30, the TOS update won’t allow businesses to opt out, instead suggesting that businesses stop using Meta services if they won’t agree to let Meta bots freely crawl their linked content.

As Nieman Lab reported Thursday, this will affect all business accounts but is particularly shocking for news publishers who could perhaps charge Meta millions in licensing fees to continually access their articles for AI training. Currently news organizations are fighting a battle with OpenAI over whether such training without licensing is fair use, and Meta's terms seemingly risk granting it sweeping permissions, no matter which way the court leans.

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Lionsgate releases a new trailer for Sunrise on the Reaping

Lionsgate has released an action-packed trailer for The Hunger Games: Sunrise on the Reaping—a sequel to 2023’s Ballad of Songbirds and Snakes and a prequel leading into the events of the first film, The Hunger Games (2012). In addition, Laika Studios released a trailer for its highly anticipated stop-motion animated feature, Wildwood.

(Some spoilers for The Hunger Games below.)

The main protagonist is a young Haymitch Abernathy, future District 12 mentor to Katniss (Jennifer Lawrence) and Peeta (Josh Hutcherson). Woody Harrelson’s older Haymitch is a fan favorite who later becomes a jaded, drunken (yet secretly hopeful) cynic. Per the official synopsis:

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Reddit keeps its strange DMCA fight over Google search results alive

On Friday, a judge largely denied a motion to dismiss from a web scraper, SerpApi, which is accused of conspiring with Perplexity AI to illegally scrape copyrighted Reddit content from Google search results.

In his opinion, US District Judge Paul A. Engelmayer said that at this early stage, Reddit has plausibly pleaded that there was a conspiracy, with SerpApi providing a product to circumvent Google access controls and Perplexity AI paying for it.

Engelmayer’s decision came less than two weeks after another court dismissed a similar action raised by Google, finding that the company had not proven that rights holders, such as Reddit, had ever authorized the search engine to prevent the scraping of protected content. Google told Ars that it planned to amend its complaint to keep its lawsuit alive, but SerpApi told Ars that Google and Reddit were both trying to “use the DMCA to wall off the open Internet by retroactively claiming control over content that they didn’t author and don’t own.”

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“Google and Reddit do not own the Internet," web scraper says after court win

After a big court loss last week, Google has confirmed that it won’t give up its fight to block AI bots from scraping its search results. And Reddit is weirdly along for the ride.

Curiously invoking the Digital Millennium Copyright Act (DMCA), Google sued SerpApi last December. The search giant accused the web scraper of circumventing its anti-scraping technology and then selling content scraped from Google search results through an unauthorized “Google Search API” software service.

According to Google, the anti-scraping tech was in place to protect copyrighted content in search results. Allegedly, SerpApi’s circumvention threatened to disrupt Google’s relationships with rights holders, including some who license content to Google to appear in so-called “knowledge panels” that are displayed in some search results for well-known people or entities.

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Experts warn current Starship heat shield tech is a "dead end" for rapid reuse

SpaceX successfully launched its Starship vehicle on Friday and appeared to demonstrate important and credible steps toward fulfilling the massive rocket's immense promise. As soon as the vehicle's next flight, Starship could go orbital, begin delivering satellites into space, and potentially return to the launch site to be 'caught' by the tower.

All of this is impressive engineering on a gigantic scale. But despite the marked progress with the 13th test flight of Starship, one key issue—probably the key issue when it comes to Starship's future—remains unresolved.

This concerns Starship's heat shield, the roughly 18,000 ceramic tiles that protect the vehicle's underbelly during its fiery return through Earth's atmosphere. And some experts say SpaceX's current approach may not get Starship to its ultimate goal of flying frequently, at low cost.

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Team uses AlphaFold AI to redesign gene-editing proteins to make them safer

A couple of decades after the discovery of systems that could selectively target DNA, we're starting to see the first therapies based on gene editing. One challenge these developments have faced is safety. While we can make them pretty specific to the gene we want edited, the human genome is very large, and even rare DNA sequences can appear a couple of times by chance.

As a result, all the original gene-editing systems had known rates of what are called off-target effects, in which they simply edit the wrong sequence. This may be a low-probability event, but edit enough cells—and therapies generally have to edit many—and errors become inevitable.

A lot of effort has gone into finding ways to minimize or eliminate off-target edits. In a recent issue of Nature, researchers described modifying the AI protein-folding software AlphaFold to help identify key areas of gene-editing proteins responsible for off-target effects. Those areas were then modified to reduce the problems.

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Google just had its first negative cash flow quarter due to massive AI spending

Google has reported its financial results for the second quarter of 2026 (PDF), and as usual, the search giant raked in an unfathomable amount of money. Google saw total revenue of $119.8 billion, beating analyst expectations by a comfortable margin. Despite that, the company's stock has taken a hit. Along with all that revenue, Google has announced a further increase in its AI-fueled capital expenditures (or capex). The company is actually spending so much on AI infrastructure that it has negative cash flow for the first time.

Search was the largest chunk of Google's income, accounting for $63.3 billion. Google Cloud pulled in $24.8 billion, a significant 23.8 percent increase from the first quarter. This shows there is massive demand for Google's AI services. Google also earned $12.9 billion from its subscriptions, platforms, and devices portfolio, as well as $11.1 billion from YouTube ads. The company managed to goose that last one by more than 12 percent since last quarter as it made YouTube ads even longer.

A significant chunk of Google's revenue comes from investments. When you subtract those non-cash earnings, Google's operating cash flow for Q2 2026 was about $39.1 billion. That's not the most the company has ever seen, but it's a healthy 40 percent increase from Q2 2025. The problem is that Google's spending has also gone up—a lot.

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Sunrise on the Reaping teaser brings us a Second Quarter Quell

The Hunger Games franchise, based on the bestselling novels by Susan Collins, has grossed over $3.4 billion at the global box office across five films and shows no sign of slowing down any time soon. Lionsgate just dropped an extended teaser for the sixth film, Sunrise on the Reaping—a sequel to 2023's Ballad of Songbirds and Snakes and a prequel leading into the events of the first film, The Hunger Games (2012).

(Some spoilers for prior films in the franchise below.)

Confession: While I was a fan of the first two films, my interest in the Hunger Games franchise flagged a bit after that. It didn't help that the first prequel, Ballad, was the weakest film in the franchise, although it still raked in $349 million globally at the box office. That film told the backstory of future Panem President Coriolanus Snow (played by the late Donald Sutherland in the first four films) as a young man (Tom Blyth). Set in the earliest days of the Games, we see his gradual transformation from well-meaning mentor to a tribute named Lucy Gray (Rachel Zegler), to conniving villain willing to do pretty much anything for power.

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Microsoft is working to eliminate PC gaming's "compiling shaders" wait times

Modern gamers are used to loading up a new game for the first time and being forced to wait multiple minutes while a "compiling shaders" step whirs away, optimizing advanced 3D effects for their specific hardware. This week at the Game Developers Conference, Microsoft provided some updates about its Advanced Shader Delivery for Windows efforts, which are designed to fix the problem by generating collections of precompiled shaders that can be downloaded ahead of time.

In a console environment, developers can optimize and precompile their graphics shaders to work well with a set driver and GPU environment. On PC, though, developers tend to leave their shaders as uncompiled code that can then be compiled and cached at runtime based on the specific hardware and drivers on the player's machine.

Microsoft's Advanced Shader Delivery infrastructure aims to fix this problem by automating the process of precompiling shaders that work across "a large matrix of drivers and GPUs in the Windows ecosystem," as the company puts it. To enable that, developers use Microsoft's Direct3D API to create a State Object Database (SODB) that represents in-game assets at the game engine level. That asset database is then fed into multiple shader compilers to create a Precompiled Shader Database (PSDB) that supports multiple display adapters from different hardware vendors.

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