Milt Windler, one of the four leaders of Mission Control who in 1970 directed the round-the-clock efforts to bring the Apollo 13 astronauts back to Earth safely, has died at the age of 94.
Windler died on Thursday, surrounded by his loving family, according to a brief notice posted online.
Named a NASA flight director in 1968 after working on recovery operations during the Mercury and Gemini programs, Windler also led a shift of flight controllers for the Apollo 8 first circumlunar flight and Apollo 10 lunar landing dress rehearsal, as well as the second, third and fourth moon landings — Apollo 12, Apollo 14 and Apollo 15. He then served as a flight director for all three crewed missions to the United States' first space station, Skylab.
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The US has arrested another suspect accused of smuggling high-end computer servers containing export-controlled Nvidia chips into China.
In a press release on Thursday, the Department of Justice accused 38-year-old Greg Lui of using false paperwork to mask shipments of servers worth more than $300 million that he allegedly knew were ultimately destined for China.
As the CEO of Earthmade Computer, Lui allegedly conspired with freight-forwarding firms in South Asian countries like Malaysia and Singapore to illegally divert chip shipments into China, including Nvidia’s A100 GPUs and H100 GPUs, the FBI’s indictment alleged. These are not Nvidia’s most advanced chips. However, the chips can process large amounts of data and train large language models, which the US fears could pose national security risks if China suddenly gets access to enough chips to drastically advance its AI or strengthen its military.
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On its face, the recent summit between Donald Trump and China’s president, Xi Jinping, didn’t change much in the world of AI regulation. Export controls were not discussed, with neither country seemingly interested in making concessions. An already tenuous trade truce was temporarily extended for just two months, and looming US controls that could drop soon could easily end that and trigger China to retaliate by cutting off exports of rare earths, analysts expect.
However, in the background of these shaky talks, Nvidia appeared to notch a big win, as China is currently mulling relaxing controls and allowing some of its biggest AI firms to import perhaps millions more of Nvidia’s banned chips over the next year.
Sources familiar with China’s talks told The Information that China’s tech oversight arm, the Ministry of Industry and Information Technology, asked Alibaba and ByteDance to share plans to buy Nvidia’s RTX Pro 5500 chips. Although these are gaming chips, China asked firms to detail how they plan to use them, with expectations that chips could be put into servers to help power the country’s most in-demand AI models.
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After five years in development, Free Stars: Children of Infinity—the official sequel to The Ur-Quan Masters by the old game's original creators—has released a free public demo. It's a "combat demo" in the style of UQM’s melee mode, where players can assemble a fleet from the game's roster of nearly 40 ships, then match those ships up in head-to-head arcade SpaceWar-style action. The demo can be found on Steam and GOG, and it's available for Windows, Mac, and Linux. (Console versions are coming, but they're not yet out.)
I have to present this news with a big disclaimer, though, because I've been part of the Children of Infinity writing team since 2021, working as a volunteer with the Pistol Shrimp Games crew and contributing NPC dialogue and some story bits. As a huge fan of the original games, it's been a dream opportunity. (Because I've been volunteering my time, I'm not financially involved and receive no compensation if you download the demo or, when it's eventually released, buy the full game.)
Children of Infinity is a space adventure RPG, just like The Ur-Quan Masters (and its direct spiritual predecessors, Starflight and Starflight 2). What's been released today is just one part of the game—the arcade-style "melee" portion, which lets players jump into one-versus-one combat against another player or against a computer-controlled opponent. Each of the ships you can pick has its own maneuvering characteristics, weapons, and special abilities.
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Thousands of Internet-connected servers sold by the world’s biggest manufacturers can be remotely backdoored by exploiting critical vulnerabilities—some more than a decade old—that lurk deep inside system motherboards, according to research presented Wednesday.
Baseboard management controllers are miniature computers that are embedded into the motherboards of virtually every enterprise server. The microcontrollers, typically abbreviated as BMCs, run with their own operating system firmware, network stack, and IP address. Administrators rely on them to monitor the physical status of large fleets of servers and to perform a variety of tasks, including rebooting machines, installing updates, and even reinstalling operating systems. BMCs provide what’s known as “lights out” and “out-of-band” management because they work even when servers they’re attached to are turned off or are unresponsive.
Researchers have warned since at least 2013 that BMCs present a golden opportunity for hackers looking for ways to gain deep and persistent access to datacenters. The chief culprit was IPMI, the protocol that allows BMCs to operate independently of servers and to perform administrative tasks. Vulnerabilities in this firmware made it possible for attackers to remotely execute malicious code on the controllers and, from there, infect the servers they manage.
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When we reviewed the new Steam Controller last month, we noted how the satisfying click of the magnetic charging puck easily connecting to the back of the controller lets users “save the hassle of fiddling with a power cord.” But one Reddit user’s experience highlights how the exposed contacts on that puck can be a fire hazard if Steam Controller owners aren’t careful.
On the r/SteamController subreddit, user Toikka shared how the metal portion of the charging puck “started sizzling due to a short circuit” when it came in contact with their metallic watch strap. The strap had apparently flopped down from a nearby watch charger and hit the controller puck “at the exact wrong angle,” which “almost started a fire,” the user wrote.
This is a potential issue that Valve appears to be aware of. In the manual included with every Steam Controller, Valve warns that both the charging puck and the Controller contain ”magnetic parts [that] may attract magnetic items.” Users should make sure both are “free of metallic objects” in order “to reduce the potential risks of sparks and resulting property damage or possible injury,” Valve wrote. The manual also warns that the magnets could have a negative effect on medical devices, credit cards, and magnetic data storage placed nearby.
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Since time immemorial, serious PC gamers have proselytized about the superiority of mouse and keyboard control schemes over the more input-limited handheld controllers used by most console gamers (and others). In recent years, though, many PC gamers have started keeping a spare Xbox controller (or similar) nearby for the increasing number of PC games designed primarily or exclusively with thumbsticks and buttons in mind.
Valve's upcoming Steam Controller (not to be confused with the 2015 controller of the same name) is the Steam maker's effort to replace those controllers with something more explicitly designed for the PC, and for the upcoming Steam Machine. After spending a few weeks with the controller, though, we're not quite sure it sets itself apart from the competition enough to justify its high $99 asking price.
From the first time you hold a Steam Controller in your hands, it's clear that this is a well-made piece of hardware. There's a sturdy build quality to all the pieces that makes the controller feel solid in the hand, with just enough heft to feel substantial without being too heavy.
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